Silent Eyes
About Silent Eyes is a walking simulator that focuses on the everyday life of a sickly writer in a contemporary setting. Unaware of his own circumstances, you play in the stead of the writer who also happens to be an …
MA Games Design
About Silent Eyes is a walking simulator that focuses on the everyday life of a sickly writer in a contemporary setting. Unaware of his own circumstances, you play in the stead of the writer who also happens to be an …
About Set in a fictitious Britain, preceding the nation’s general elections, Corrections follows the daily life of a corrections officer employed by the government-run Ministry of Corrections.The game is a politically charged narrative that comments on how good people can become complicit …
Weeks 1 & 2 10 Jan – 23 Jan 2022 Aim The aim for weeks 1 and 2 was to get in touch with cohorts from various other courses and determine collaborators. I saw it as an opportunity to meet …
Aim Puzzle games can be quiet fascinating especially when there is more than one way to get to the answer. I believed being able to use physics would let me create such opportunities. This game is meant to: Present simple …
Aim From time to time, I take interest in both card and real time tactics games. After struggling for a while to come up with an interesting idea for an 18-card game I tried making a tactics game. The idea …
Aim The terms ‘avoid’ and ‘collect’ immediately reminded me of all the shmup (Shoot Em’ Up) games I played in the past. My first thoughts were: To make something that is nostalgic visually and mechanically to early Star Soldiers games. …
Aim To promote the use multiple physical locations over the course of the puzzle To make the puzzles simple enough that minimal to no guidance would be required to solve them To create a window into the life of a …
Aim The aim of this prototype was to: Simulate the experience of a dungeon crawler game-book Implement a simple shop and some chance-based encounters Feedback The general feedback after a few playtests were: The players started feeling lost the longer …
Aim My general interest in music aided by a few friends who make music from time to time instigated this idea. The primary goal was to gain a better understanding of how audio data is digitized and use that knowledge …